Nga Kiwai Kete
  ABOUT   |  PROF DEVELOPMENT  |  E-STORIES  |  BIBLIOGRAPHY  |  SITE MAP Search  

You are in:

KETE 3
DESIGNING
E-LEARNING

Video Introduction Introduction
Let's get started...
Project 1
Project 2
Project 3
Design Models
Design Tools
Critical Success Factors
Designing Activities
Designing Resources
Page design
Design Methodologies
Designing a whole e-learning course
Benefits of Asynchronous Interaction
Learner Guidance
Pasifika Diversity
Leave this Kete
Design Methodologies

ADDIE, A top-down design methodology:

Analyse > Design > Develop > Implement > Evaluate

Rapid prototyping

This methodology differs in that simple, prototypes are developed and trialled with learners as part of the design process, rather than implementing all the course at the end of the development phase. This is a more flexible and dynamic approach than ADDIE, and resembles the approach we've taken in Project 1.

For a comparison of ADDIE and the rapid prototyping approaches, see e-learning guru

Action Research

Wikipedia defines action research as ..a type of applied research characterised by intervention in real world systems followed by close scrutiny of the effects. The aim of Action Research is to improve practice and it is typically conducted by a combined team of practitioners and researchers.

Available: http://en.wikipedia.org/wiki/Action_research

You might also like to check out this InfEd article.

 
More resources for designing e-learning

e-Learning development in a small tertiary education provider: Niu Sila Training

A template for assessing your own learning activity design (from JISC).

Print Page Print this page