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KETE 3
DESIGNING
E-LEARNING

Video Introduction Introduction
Let's get started...
Project 1
Project 2
Project 3
Design Models
Design Tools
Critical Success Factors
Designing Activities
Designing Resources
Page design
Design Methodologies
Designing a whole e-learning course
Benefits of Asynchronous Interaction
Learner Guidance
Pasifika Diversity
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Learner Guidance

Establish a sense of purpose

Communicate the course outcomes clearly to learners, and tell them why the outcomes are important and relevant to them. For example, Phil put this page online: Project 1: Improved outcomes. This relates to the first stage in our design model.

It's standard practice to inform learners of the assessment requirements. However, you can help establish a sense of purpose by:

  • Providing an assessment plan or schedule which gives students a clear overview of the assessment requirements
  • Choosing assessment methods which are relevant and authentic: that is, they resemble real-world tasks. If the assesment methods are already set and can't be changed, set assessment topics which are relevant to the learners and their lives.

Check out Phil's assessment plan

Provide a clear learning path

Once you have developed a sequence of activities, you need to develop a guide for learners on how to work through the sequence.

Provide a clear overview of the course and clear instructions for each activity. A weekly schedule can be very helpful!

Motivate and engage learners

Many learners say they find learning online is less motivating than learning face-to-face. The lack of physical presence and the ever-present go-between of the keyboard and monitor create a sense of 'distance' between people that can make learners (and teachers!) uncomfortable.

So how can we increase the level of motivation and engagement?

Interaction

  • Build in interaction between learners to encourage sharing of ideas and working together
  • Start with an activity which is mostly social interaction - this allows learners and teachers to get to know each other on a personal level

Personal presence

  • Set up an initial activity where teachers and learners introduce themselves personally to the group (online or face-to-face)
  • Set guidelines for regular access so that teachers are seen to be active participants
  • Address learners directly and in a friendly tone. For example, say 'You will...' rather than 'Students will...'
Provide support

We'll look at how to support learners and teachers in kete 5.

 

 
More resources for designing e-learning

e-Learning development in a small tertiary education provider: Niu Sila Training

A template for assessing your own learning activity design (from JISC).

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